Wednesday, June 1, 2011

Blog 10: Written response to reading: FREAK FACTOR


Hey check this out http://changethis.com/


This article is writing by David Rendall and is all about discovering our uniqueness by flaunting our weakness. In his writings he tells you nine suggestions, which are:

1. What’s your problem?
2. What’s my problem?
3. Flawless: there’s nothing wrong with you
4. Forget It: don’t try to fix your weaknesses
5. Foundation: build on your strengths
6. Focus: You can’t do both
7. Fit: find the right spot
8. Freak: the Power of uniqueness
9. Freak factory: putting your quirks to work

The paper is just his nine suggestions that tell you why to do his suggestions so you can help get ahead in your job. I feel that his suggestions are valid because Rendall does a good job at explaining why he picked those nine suggestions.


Foundation: build on your strengths
            I feel that this suggestion by Rendall is very valid because he talks about how the things that we are strong at are things that we love and enjoy going. I would use this
In my creative process in lots of ways because I would find out what I enjoy doing and build all my strengths on it to be really good at it.


Forget It: don’t try to fix your weaknesses
            I feel that this suggestion is a little valid but at the same time not valid. I do agree with Rendall’s reasons for not trying to fix your weaknesses but at the same time I feel you need to try to address them in some way. I would use this in my creative process by not worrying about the things I am really bad at if it doesn’t really have a big deal with my job. If it did deal with my job though for a big part I would try to fix it.


Freak: the Power of uniqueness
            I really like this suggestion because I feel it might be the most valid out of all of them. I feel that just because some people view unique things as bad I feel that being unique might be the best because you stand out and can have a bigger impact. I would use this in my creative process by seeing being unique as a good thing.


  I find that my strengths are my dedication and determination in getting stuff done. I feel my weakness is my lack in skills in a lot of areas that we have been working on like character development.

Monday, May 30, 2011

Blog 9A: Reflections on the Gaming presentation


I thought that although the ideas of are game design was a little ludicrous and funny the presentation itself went over all pretty good. To give you a background on the video game we created a game with a Scottish Man named Finnigan who tries to complete tasks but his evil Ex-Girlfriend Sinastra tries what ever she can to stop him. After thinking about how our presentation I came up with one weak point in our presentation and one strong point.

THE WEAK POINT
            The one weak point in our presentation that I thought we didn’t talk about very well was the mechanics. All we really talked about with mechanics was what buttons did what and that was it. I felt that we could of talked of more about the characters actual movement in our game. I also thought we could of down a lot better at explaining that each button did instead of just saying the controls.

THE STRONG POINT
            I felt that we covered goals in the game very well. I felt that we did a good job at laying out what the goals were for each level. I also thought that the goals were very clear cut and straightforward. If I just bought the game and was looking at what I needed to beat the game I would feel like I knew everything I would need to know to when the game.

WHAT IS THE HARDEST TO EXPLAIN?
            I felt that the rules were the hardest thing to explain. The reasons why I felt like that was because without really seeing a finished game in front of you explaining rules can be hard be just being told instead of seeing as well as being told. When reading the rules of the game type I feel if you have visuals showing you the rules of the game as well as being told them it helps you understand how the game will run and be played.

Friday, May 27, 2011

Blog 8B: Written Reflection on the Hero/Villain assignment


 Hero and Villain drawings and animation below in another post or at:


Angela Salerno

            Angela’s animations used COLOR very well between the two different animations of the Hero and the Villain. The hero has a HUE of bright colors in Pink and Light Blue. The villain on the other hand uses a Hue of Dark colors like Black and Red. The SATURATION in colors also play a key role in making the hero and villain portray as the do. The saturation for the hero’s colors ads lots of white to the base colors, which gives the hero’s colors a lighter look. The saturation for the villain’s colors has very little saturation in the actual colors making them very dark. Both animations also had ore than just the hero and villain moving around in it. The hero’s animation had him fighting what seems so be some type of evil monster. The Villain’s animation had him destroying the world with a power ball that comes out of his hands. Angela’s animations had a CONTRAST AND AFFINITY between them. The biggest affinity between the two animations is the fact that both animations had the hero and villain as stick figures. A big contrast between the two animations were what the characters where wearing. The hero had a tutu to represent him when the villain had a cape to represent who he was. The hero’s animation also used TENSION AND RELEASE in it. The animation started of with the character moving around then it went to the hero fighting building up the tension then went back to the familiar after the hero defeated a monster.


Brandon Reid

            Brandon’s character’s drawling of his hero and villain use the concept of LIGHTING very will in it. The hero and villain look completely opposite from one another making it hard to relate the hero and villain to on another. The SHADOWS on the villain’s body from light to dark adds lots to the characters depth especially on the villain’s shirt. The hero doesn’t really use shadows on his body really but the background of the hero’s animation has lots of shadows creating depth in the background. The lighting plays a huge role on affecting the MOOD of the animation and drawings.  The lighting in the hero’s drawing makes you feel like the hero is actually is the villain because of the way it is drawn and lit. The villain’s drawing makes you feel the opposite because he is drawn on a background that is lit white making him feel like the hero. Brandon’s characters give off an ACTIVE AND DIDACTIC theme. The way that the characters are drawn can give the audience the option to pick which one they think would be the hero or villain. The way the drawings are didactic is that the Bandon tells you which character is the hero and villain. Brandon’s drawing also gives off a real strong TEXT AND SUBTEXT. The way his drawings give off text is that you can tell what and who the hero and villain are at face value. The subtext in the in the drawings is that you can tell what some of the back-story is on the characters just by looking at the drawing.
 




Mary Swick

            Mary’s Characters do an amazing job at using COLOR to really express her characters expressions and actions. Her hero has a HUE that is very light in nature with the Light Green, Orange, white, and Light Brown. Her color selection for her hero named Finnagin portrays the perfect Scotts Man. Her villain named Sinastra has a hue that is perfect for a villain that is an evil Scotts Lady with colors like Dark Blue, Dark Green, Purple, and Black. The SATURATION in the colors that Mary picked for the hero Finnagin and the villain Sinastra vary as well. Finnagin the hero has colors with a high saturation because his colors are lighter. The villain, Sinastra, has low saturation because the colors used in her drawings are very dark and evil like. Her animation of Finnagin and Sinastra are two stick figures one green and the other purple doing a Scottish dance. Mary’s character drawings on Finnagin and Sinastra have a lot of CONTRAST AND AFFINITY. The two characters were drawn in such a way that you can tell that they go hand in hand with one another. The affinity between the two drawings is the characters structure and color, which go hand in hand with one another. The only big contrast between the two drawings is that Finnagin is a guy and Sinastra is a girl. Mary’s drawings use TENSION AND RELEASE as well. The Tension Is Sinastra her self when looking at her just because of the way she is drawn it gives off a tensed feeling.

Blog 8A: Audio response to This American Life.

Hey check this out www.thisamericanlife.org/radio-archives/episode/178/superpowers

Saturday, May 14, 2011

Blog 7: Written Reflection on the Video Joke Assignment

            
The "Silent Movie" can be found at http://angsalerno.blogspot.com/2011/05/silent-movie.html 

              The two videos that I am comparing and contrasting would be our video that is based on joke number FIVE and the “Silent Movie” which is based on joke number FOUR. One of the big differences in our two videos is that our video is based for the most part inside while the “Silent Movie” had both inside and outside shots. The first thing that is prevalent in the two videos are LINES. Both had ACTUAL and VIRTUAL lines. One example of actual lines in our video would have to be in the office scene. The desk had lots of lines such as the printer, papers, pens, and staplers all pointing at Kam behind the desk. The “Silent Movie” had actual lines as well such as the road. When the car is driving on the road the way it is shot makes it so you are looking down the road at the car having the road as an actual line. Our video also had virtual lines in it as well. The biggest example of this would have to be at the end of the movie when the wife looks off screen to people you didn’t know were there. The “Silent Movie” didn’t really have any import parts that had virtual lines as an important part of the shot even though they did use virtual line in the movie such as when the guy and girl are looking down the hill at a car you can’t see.



            SPACE is used very different between the two movies. Our movie used lots of FLAT SPACE in the whole movie like in the office while the “Silent Movie” used lots of DEEP SPACE with outside shots. Both movies used TENSION AND RELEASE throughout the whole movie by building the audience up until the punch line, which is when they were released. Both Videos also had a TEXT and SUBTEXT. The interesting part about this is that the “Silent Movie” didn’t have and dialogue just captions to let you know what was going on. The silent movie had a text of telling you about falling for women’s tricks while the subtext would have to be life is never as good as it seems. The text in our movie would have to be don’t talk bad about people because you never know what they could hear. The subtext for our video would have to be expecting the unexpected.